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Spirit Island: Nature Incarnate - Expansion Board Game, New Spirits, Mechanics, Adversary & More, Settler Destruction

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When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. Removes some of the restrictions of Fangs that make it frustrating to play, without changing the power level significantly This set replaces each of the Spirit Panels from Spirit Island: Jagged Earth Expansion with premium foil card versions of the same panels! Spreading Hostility - Keeper of the Forbidden Wilds: Punish the Invaders for trespassing in your lands

The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! The Bible also teaches the Incarnation—Jesus became fully human by taking on human flesh. Jesus was conceived in the womb and was born (Luke 2:7), He experienced normal aging (Luke 2:40), He had natural physical needs (John 19:28) and human emotions (Matthew 26:38), He learned (Luke 2:52), He died a physical death (Luke 23:46), and He was resurrected with a physical body (Luke 24:39). Jesus was human in every way except for sin; He lived a completely sinless life (Hebrews 4:15). But do not settle there, nor quarry that stone, for the hill is a Spirit, immense and incarnate. It might be a living scale of the great Serpent; or a dream given waking form; or a Spirit wrapped around a great curse, enfolding it and containing it from spilling outwards. If you bother it, fire will kindle in its eyes, and it will rise and smash its way across the landscape. The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough space to expand into or the spell is lost. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell.The blog post shows off a peek at the new Spirits, all of which can be used in any other game in the series. Sun-Bright Whirlwind is a golden feline Spirit who specialises in scaring off Invaders before they have the chance to establish towns or cities, while Devouring Teeth Lurk Underfoot serves as a battering ram against established colonies. Fathomless Mud of the Swamp can delay build actions in the parts of the island with their influence and appropriately excels at redistributing those tokens across the map. The roster of Spirits is also brand new and designed to aid in teaching the core mechanics to players who might be approaching Spirit Island for the first time. Horizons of Spirit Island will come with five choices that Greater Than Games claims will perform well alongside the other, more complicated deities released in the base game and its subsequent expansions while keeping the learning curve out of intimidating territory. The designer and studio behind cooperative charmer Spirit Island have announced a new board game aimed at introducing new audiences to the core mechanics. Horizons of Spirit Island will be arriving on Target shelves in October of this year. Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders.

Nature Incarnate is the third expansion for Spirit Island. It's said to feature "New spirits, new aspects, new threats, and new powers".Difficulty varies between 0 and -2, depending on the Spirits being played, familiarity with the scenario, and the cards drawn for the initial card pool February-March 2023 — A pre-production proof arrives. This is about as final as it could get before it starts to print. There will be 2 healing cards that are chosen between on turn 3 depending on your elemental healing markers, and 2 healing cards that are chosen between on turn 5 in a likewise manner. Only 2 healing cards are claimed throughout the game. One of these was originally an adversary concept, and is split into two difficulty levels, easy mode adds +2 difficulty, hard mode adds +7 difficulty Old tokens will appear across at least 2 locations in this expansion (Spirits, Unique Powers, Major Powers, or Aspects)

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