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SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

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Animate Dead: You can reanimate life-shaped creatures, as a rule they're half as strong, effective or fast as a living one. Rajaat's Curse: A random magic effect that ranges from enchanting PC equipment to forcing PCs to make a save or turn into a monster. No guidelines are provided for this. Basically some lungs and some tubes. Air Pumps are normally used in underwater structures like the Thamasku Sanctuary or clearing the air in large structures that would otherwise get filled without foul odors or smoke. This large pod builds up a store of static electricity within specialized organs and can release it as a 6d6 Lightning Bolt equivalent. The bolt is shot from a wand connected by an organic cord to the main body of the creature. The generator produces a new "charge" every 15 minutes but can only charge up if left still: transporting it ruins the recharge. Hung from a soar whale it can be moved, but even then has a 25% chance to ruin a given recharging period. So, want to hear about awesome heroes fighting psionic sand-sharks and chopping evil sorcerers in half with jawbone axes while wearing armor made from a giant bug's face? No?

Ritual Knowledge: Knowing the right way to spin your fork when eating or which foot to balance on when apologizing to a merchant for soiling yourself in his store. Pretty much essential for living a normal life in rhul-thaun society. Finally, we get a bit of commentary on how weird the halfling cities look to outsiders, tiny scale, organic styles of architecture and a tendency to think vertically rather than horizontally. As mentioned before Windancing is basically halfling parkour crossbred with dancing. They're largely performance artists in halfling cities but some of them are willing to use those skills for other purposes.Anyway, status ranges from Very Low (hobo), Low (poor), Average (working class), High (well off) and very high (totally rich). The table is weighted heavily towards Average and High status characters, so its good to see that the rhul-thaun have a thriving middle class. This is a functional short sword, on top of the normal short sword damage it also functions the same as the life-leech mentioned in the weapons section: +1d12 damage on the first hit as it rapidly absorbs water and nutrients, then +1d6 on each hit afterwards because of a sedative. Animate Objects: This works on the life-shaped, even living ones (except presumably already animated ones life guardians or mounts). Ray of Enfeeblement: can weaken life-shaped weapons and armor. weapons suffer -2 to hit and -1/die to damage, armor suffers a 2 point AC penalty.

Thamasku is, culturally, more conservative and clan-focused than other cities, probably because this is where the most clan politics happen and the law-making Conclaves gather. The whole place is the economic center of Rhul-thaun society, so much so that it even has its own thieves guild! Although the ancient life-shapers who built Thamasku were masters of the forces of life itself they knew shit about city planning. That's why this is what Thamasku looks like: Beyond that, Thamasku has a few notable places. It features the largest Air elemental temple (and in fact, the largest temple at all) in rhul-thaun society. Despite this it still has less than 20 priests and its main function is as a resting place for windriders and their mounts. The air priests see windriding as a way of communing with the element and therefore consider all windriders "holy men" of a sort. The second largest temple is also here, a water temple located at the edge of the lake itself. Of course it also has the largest Life-shaper sanctuary, submerged underneath the lake and the entire structure is alive, its gills providing air for itself and the life-shapers who live there. In addition to Thamasku proper there's the tiny village of Sol-Fehn which is really just a remote section of Thamasku that serves as a transportation hub for those coming up from or going down below.Strength: improves life-shaped objects. Weapons get +1 to hit and damage, armor gets 1 point better in AC.

Here's a vertical map, showing the relative elevation of the different cities (horizontally they're often quite far apart).Major/Minor Creation: Can create life-shaped organic products but not living ones and only if the caster is very familiar with the particular product. The second largest halfling community is Pareth, home to about 3,500 people. The city is known as being particularly friendly to windriders and almost every business gives preferential treatment to them. It also has the second largest life-shaper sanctuary, bored into the side of the cliff by (now lost) life-shaping digging techniques, making it the only existing subterranean rhul-thaun structure (really...not only do halflings refuse to life on flat land, they won't maybe dig a bit inside the cliffs too?) The power of the Pristine Tower had one other really big effect that it took a little while for everyone to notice, it's vast warping of global life was responsible for the creation of psionics. In the rest of the world this led to the creation of advanced psionic mastery and entire civilizations (like Saragar) flurished by harnessing psionic powers. Even animals and plants started to develop them, and so did the halflings of the jagged cliffs... This is just a halfling sized mancatcher polearm, except if you don't want to catch someone you can just have the thing give them a nasty pinch for 1d6 damage. Considering its meant as a way to imprison someone its surprisingly flimsy: 3 HD. A spear which is actually a creature with a rapid-fire "headbutt". Essentially by squeezing the base the spear telescopes rapidly and then retracts to its normal size in a flash, inflicting 1d10 rather than 1d6 damage. It's not clear why it even has an entry for using it as a normal spear. 6 HD.

Before Glerran took over that role Yihn-Tol was the village that most suited climbers. Now its smaller (only 1,800 people) and no longer as important. It is the lowest halfling village and therefore the closest to the swamp and the effects of Rajaat's Curse, so mutations are especially common here. And of course the swamp is full of death-monsters who are quite happy to try and climb up the cliffs to eat some halfling faces. It is also the first target of the Reggilids (you'll find out about them later) and assaults by the thri-kreen empire to the west. Halfling scuba gear. It's a mask which has gills which provides oxygen to its wearer. It'll fit anything other than a half giant. The only land-based mount that only sees action in the forests of Thamasku. Sort of weird camels, capable of carrying two halflings. The halflings have a life philosophy similar to Athasian dwarves (although less specific and obsessive), believing that life is pointless without a purpose. Just as an ecosystem is formed of many creatures who take specific roles: the plants gather energy and water from the sun and soil, the insect helps the plants to breed, the herbivores eat the plant and in turn serve as food for the carnivores, who then die and serve as fertilizer for plants. Of course, on Athas plants, insects and animals all pretty much life by killing and eating one another.An organic grappling hook that looks kind of like a bird foot, when the open claw strikes a surface it automatically clinches and holds on with a Strength of 20. The halfling answer to the gythka. The warstaff is the weapon you see in the picture of two fighting halflings above, a staff with bulbous heads that project bladed points. Inflicts 1d8+1 damage and has 4 HD. Monstrosity: a heavily mutated creature. The table for generating a monstrosity is actually larger than the original encounter table itself.

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